SALUTE 53

Hobby Heroes

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11:00 - BEYOND THE SABRE

Making and painting the non-combatants.

Do wargames only need soldiers? Join this deep dive into unconventional and "unglamorous" of modelling: camp followers, civilians, recovery vehicles and all that weird and wonderful kit that may only exist on paper. We may know that logistics wins wars, but can it make our games?

Overcoming hobby funks and miniature maladies.

With the standard of games and painting that we see getting so high these days - it’s easy to become intimidated. And if you have a big project, where do you start? How can we find joy in the hobby when motivation to build, paint and play is low? What’s the most important thing to remember?

12:00 - Getting back in the Saddle

13:00 - THE Ground Rules

Designing for terrain under hoof, foot, wheel and track.

Terrain often plays a huge role in how strategies are devised and battles are won. How do you design good rules for terrain and what challenges can it bring to a game? Is “climbing a fence” really the same as “climbing a hedge” for your basic infantryman? And on what ground might cavalry struggle?

14:00 - Holding the Reins

Game-mastering in professional wargaming.

Exploring the practicalities of creating, running and improving "real world" games. What does Game-Mastering actually look like? How can you create immersion for players and how do we deal with difficult situations? What happens when non-wargamers get into that gaming groove?

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